Identification of Gamification Components In Association With User`s Experience In The Services Of Digital Libraries

Mitra Samiei; Reza Rajabali Beglou; Fateme Tak

Volume 4, Issue 6 , January 2023, , Pages 59-83

  The present research has been done with a view to identifying gamification components in association with users' experience in the services of digital libraries. Typically, the research method has been a developmental and systematic review, and essentially an analytic one. The data collection was carried ...  Read More

Challenges of Creating and Operating Digital Libraries in the Digital Age in Iran

Maryam Moghadami; Hassan Mantegh; Mila Malekolkalami

Volume 2, Issue 3 , March 2021, , Pages 115-130

  One of the most important issues for libraries in the age of digital transformation is digital content management from the perspective of resource digitization. The purpose of this article is to examine the challenges of implementing and implementing digital libraries in Iran and to provide solutions ...  Read More

Identifying Components Of Information Visualization Related To User Xperience In the Digital Library

Golnoush Diyanat; Mohammad Zerehsaz

Volume 1, Issue 1 , July 2020, , Pages 141-162

  The purpose of this study is to identify the components of information illustration related to user experience in the digital library of Allameh Tabatabai University. The research method is thinking aloud protocol and with a qualitative approach. The study population was undergraduate, graduate and doctoral ...  Read More

The Assesment Possibility of Building Digital Libraries in Universities

Ahmadreza varnaseri; Niloufar bayati

Volume 1, Issue 1 , July 2020, , Pages 217-231

  Abstract: Research methods: Descriptive-surveyThe purpose of research is applicant, using Descriptive-survey. The tool of collecting data is questionnaire and the statistical population of this research is 17 people in charge of computer systems in colleges and 75 students. Data analysis is performed ...  Read More