Identification of Gamification Components In Association With User`s Experience In The Services Of Digital Libraries

Mitra Samiei; Reza Rajabali Beglou; Fateme Tak

Volume 4, Issue 6 , January 2023, , Pages 59-83

https://doi.org/10.22054/dcm.2022.65436.1050

Abstract
  The present research has been done with a view to identifying gamification components in association with users' experience in the services of digital libraries. Typically, the research method has been a developmental and systematic review, and essentially an analytic one. The data collection was carried ...  Read More

Identifying and Modeling Factors Affecting Success or Failure of Gamification in Organizational Training

Mojtaba Vahidi-Asl; Zohre Jaafari-Far; Faezeh Aghazadeh-Par; Mohsen Haji Zeinolabedini

Volume 1, Issue 1 , July 2020, , Pages 55-84

https://doi.org/10.22054/dcm.2020.54187.1002

Abstract
  The importance of training in organizations cannot be overlooked. This has motivated organizational decision-makers to look for new ways for achieving proper training in order to reach their organizational goals. Nowadays, one of new approaches to realize the training and gaining an effective output ...  Read More