Alalwan, N., Cheng, L., Al-Samarraie, H., Yousef, R., Alzahrani, A. I., & Sarsam, S. M. (2020). Challenges and prospects of virtual reality and augmented reality utilization among primary school teachers: A developing country perspective. Studies in Educational Evaluation, 66, 100876.
Amin, D., & Govilkar, S. (2015). Comparative study of augmented reality SDKs. International Journal on Computational Science & Applications, 5(1), 11-26.
Azuma, R. T. (2017). Making augmented reality a reality. In Applied Industrial Optics: Spectroscopy, Imaging and Metrology (paper, JTu1F-1). Optical Society of America.DOI:
https://doi.org/10.1364/3D.2017.JTu1F.1
Bacca, J., Baldiris, S., & Fabregat, R. (2018). Insights into the factors influencing student motivation in augmented reality learning experiences in vocational education and training. Frontiers in psychology, 9, 1486. DOI:
https://doi.org/10.3389/fpsyg.2018.01486
Bursali, H., & Yilmaz, R. M. (2019). Effect of augmented reality applications on secondary school students' reading comprehension and learning permanency. Computers in Human Behavior, 95, 126-135. DOI: https://doi.org/10.1016/j.chb.2019.01.035
Cabero-Almenara, J., Fernández-Batanero, J. M., & Barroso-Osuna, J. (2019). Adoption of augmented reality technology by university students. Heliyon, 5(5), e01597. DOI: https://doi.org/10.1016/j.heliyon.2019.e01597
Chen P., Liu X., Cheng W., Huang R. (2017). A review of using Augmented Reality in Education from 2011 to 2016. In: Popescu E. et al. (Eds) Innovations in Smart Learning. Lecture Notes in Educational Technology (1-13), Springer, Singapore. DOI: https://doi.org/10.1007/978-981-10-2419-1_2
Chen, Y., Wang, Q., Chen, H., Song, X., Tang, H., & Tian, M. (2019). An overview of augmented reality technology. In Journal of Physics: Conference Series, 1237(2), 022082
Christopoulos, A., Mystakidis, S., Pellas, N., & Laakso, M. J. (2021). ARLEAN: An Augmented Reality Learning Analytics Ethical Framework. Computers, 10(8), 92.DOI: https://doi.org/10.3390/computers10080092
Cubillo, J., Martin, S., Castro, M., & Boticki, I. (2015). Preparing augmented reality learning content should be easy: UNED ARLE—an authoring tool for augmented reality learning environments. Computer Applications in Engineering Education, 23(5), 778-789. DOI: https://doi.org/10.1002/cae.21650
Duarte, M. L., Santos, L. R., Júnior, J. G., & Peccin, M. S. (2020). Learning anatomy by virtual reality and augmented reality. A scope review. Morphologie, 104(347), 254-266. DOI:
https://doi.org/10.1016/j.morpho.2020.08.004
Faqih, K. M., & Jaradat, M. I. R. M. (2021). Integrating TTF and UTAUT2 theories to investigate the adoption of augmented reality technology in education: Perspective from a developing country. Technology in Society, 67, 101787. Volume 67.
Garzón, J., & Acevedo, J. (2019). Meta-analysis of the impact of Augmented Reality on students’ learning gains. Educational Research Review, 27, 244-260. DOI: https://doi.org/10.1016/j.edurev.2019.04.001
Greene, D., & Groenendyk, M. (2020). An environmental scan of virtual and augmented reality services in academic libraries. Library Hi Tech. 39(1), 37-47. DOI:
https://doi.org/10.1108/LHT-08-2019-0166
Grubert, J., Langlotz, T., Zollmann, S., & Regenbrecht, H. (2016). Towards pervasive augmented reality: Context-awareness in augmented reality. IEEE transactions on visualization and computer graphics, 23(6), 1706-1724. DOI: 10.1109/TVCG.2016.2543720
Hamzah, M. L., Rizal, F., & Simatupang, W. (2021). Development of Augmented Reality Application for Learning Computer Network Device. International Journal of Interactive Mobile Technologies, 15(12), 47-64.
Kannegiser, S. (2021). Effects of an Augmented Reality Library Orientation on Anxiety and Self-Efficacy: An Exploratory Study. College & Research Libraries, 82(3), 352.
Khan, T., Johnston, K., & Ophoff, J. (2019). The impact of an augmented reality application on learning motivation of students. Advances in Human-Computer Interaction, 2019, 7208494, DOI:
https://doi.org/10.1155/2019/7208494
Kidd, S. H., & Crompton, H. (2016). Augmented learning with augmented reality. In Mobile learning design (pp. 97-108). Springer, Singapore. DOI https://doi.org/10.1007/978-981-10-0027-0_6
Kyza, E. A., & Georgiou, Y. (2019). Scaffolding augmented reality inquiry learning: The design and investigation of the TraceReaders location-based, augmented reality platform. Interactive Learning Environments, 27(2), 211-225. DOI: https://doi.org/10.1080/10494820.2018.1458039
Lim, K. C., Selamat, A., Alias, R. A., Krejcar, O., & Fujita, H. (2019). Usability measures in mobile-based augmented reality learning applications: a systematic review. Applied Sciences, 9(13), 2718. DOI:
https://doi.org/10.3390/app9132718
Lukosch, S., Billinghurst, M., Alem, L., & Kiyokawa, K. (2015). Collaboration in augmented reality. Computer Supported Cooperative Work (CSCW), 24(6), 515-525. DOI: https://doi.org/10.1007/s10606-015-9239-0
Miller, M. R., Jun, H., Herrera, F., Yu Villa, J., Welch, G., & Bailenson, J. N. (2019). Social interaction in augmented reality. PloS one, 14(5), e0216290. DOI: https://doi.org/10.1371/journal.pone.0216290
Osadchyi, V. V., Valko, N. V., & Kuzmich, L. V. (2021). Using augmented reality technologies for STEM education organization. In Journal of Physics: Conference Series (Vol. 1840, No. 1, p. 012027). IOP Publishing.
Oyelude, A. A. (2018). Virtual reality (VR) and augmented reality (AR) in libraries and museums. Library Hi Tech News, 35(5), 1-4. https://doi.org/10.1108/LHTN-04-2018-0023
Ozdemir, M., Sahin, C., Arcagok, S., & Demir, M. K. (2018). The effect of augmented reality applications in the learning process: A meta-analysis study. Eurasian Journal of Educational Research, 18(74), 165-186.
Pellas, N., Fotaris, P., Kazanidis, I., & Wells, D. (2019). Augmenting the learning experience in primary and secondary school education: A systematic review of recent trends in augmented reality game-based learning. Virtual Reality, 23(4), 329-346. DOI:
https://doi.org/10.1007/s10055-018-0347-2
Pochtoviuk, S., Vakaliuk, T., & Pikilnyak, A. (2020). Possibilities of application of augmented reality in different branches of education. Available at SSRN 3719845: DOI:
http://dx.doi.org/10.2139/ssrn.3719845
Radu, I., & Schneider, B. (2019). What Can We Learn from Augmented Reality (AR)? Benefits and Drawbacks of AR for Inquiry-based Learning of Physics. In Proceedings of the 2019 CHI conference on human factors in computing systems (pp. 1-12).
Scavarelli, A., Arya, A., & Teather, R. J. (2021). Virtual reality and augmented reality in social learning spaces: A literature review. Virtual Reality, 25, 257-277. DOI: https://doi.org/10.1007/s10055-020-00444-8
Sorko, S. R., & Brunnhofer, M. (2019). Potentials of augmented reality in training. Procedia Manufacturing, 31, 85-90. DOI: https://doi.org/10.1016/j.promfg.2019.03.014
Thees, M., Kapp, S., Strzys, M. P., Beil, F., Lukowicz, P., & Kuhn, J. (2020). Effects of augmented reality on learning and cognitive load in university physics laboratory courses. Computers in Human Behavior, 108, 106316. DOI: https://doi.org/10.1016/j.chb.2020.106316
Xiong, J., Hsiang, E. L., He, Z., Zhan, T., & Wu, S. T. (2021). Augmented reality and virtual reality displays: emerging technologies and future perspectives. Light: Science & Applications, 10(1), 1-30. DOI:
https://doi.org/10.1038/s41377-021-00658-8.