Library and Information Science Education in India: Growth, Development, Problems and Prospects

KP Singh; Devashri K Shastri

Volume 2, Issue 3 , March 2021, , Pages 45-61

https://doi.org/10.22054/dcm.2021.13675

Abstract
  The purpose of the study is to explore the history and growth of the Indian LIS education system, its sustainability, and describe a critical review of recent UGC proposed Learning Outcomes-based Curriculum Framework (LOCF) syllabi. The formal LIS education which was started before independence with ...  Read More

Presenting an Export Market-Oriented Model On Competitive Intelligence in the Age of Digital Economy:A Grounded Theory Study

Mohammad Sadeq Mohammadi; Behrooz Ghasemi; Soheil Sarmadsaeedi

Volume 6, Issue 10 , January 2025, , Pages 49-68

https://doi.org/10.22054/dcm.2023.69511.1146

Abstract
  Purpose: The purpose of this research is to develop a model of export market orientation based on competitive intelligence in the era of the digital economy. Method: This study employed a qualitative approach, utilizing grounded theory as the research method. Sampling was conducted purposefully and ...  Read More

Essential Components and Dimensions of Digital Content Marketing: A Mixed-Method Approach

Kamran Feizi; Hormoz Mehrani; Hossein Vazifehdoost; Ehsan Sadeh

Volume 6, Issue 11 , July 2025, , Pages 69-100

https://doi.org/10.22054/dcm.2025.73861.1204

Abstract
  Purpose: This study aims to develop a conceptual model for digital content marketing (DCM) by identifying its core components and dimensions.Method: A mixed-methods approach was employed. First, in-depth interviews were conducted with 15 experts selected via snowball sampling. The interview transcripts ...  Read More

Digital Content Management
Digital content management in a research-oriented organization

Hamidreza Radfar

Articles in Press, Accepted Manuscript, Available Online from 12 February 2024

https://doi.org/10.22054/dcm.2024.76207.1219

Abstract
  Purpose: The purpose of this research is to study the status of digital content management in the IHCS, from preparation and production, organization to dissemination of content. Methodology: The main nature of the present research is applied and the method of conducting this research is a case study. ...  Read More

Indicators Related to Theorizing Measurement (a Capacity Measurement Framework)

Hamid Reza Mahmoodi; Mohammad Hassanzadeh

Volume 2, Issue 2 , January 2021, , Pages 49-69

https://doi.org/10.22054/dcm.2021.13064

Abstract
  Purpose: Relatively much research has been done into theorizing and its importance. However, the number of studies related to the understanding of contexts is very negligible and so far no framework has been provided including indicators and evaluation methods. This research has been done with the aim ...  Read More

Semantically Integrating Digital Libraries: Proposed Architecture

Mehdi Alipour Hafezi

Volume 3, Issue 5 , June 2022, , Pages 51-77

https://doi.org/10.22054/dcm.2022.67524.1083

Abstract
  Purpose: Library users need to have integrated access to digital library content and services. Preparing these services needs syntactic and semantic interoperability infrastructure. Nowadays most digital library applications syntactically have the ability to exchange with each other. Therefore the purpose ...  Read More

Identifying and Modeling Factors Affecting Success or Failure of Gamification in Organizational Training

Mojtaba Vahidi-Asl; Zohre Jaafari-Far; Faezeh Aghazadeh-Par; Mohsen Haji Zeinolabedini

Volume 1, Issue 1 , July 2020, , Pages 55-84

https://doi.org/10.22054/dcm.2020.54187.1002

Abstract
  The importance of training in organizations cannot be overlooked. This has motivated organizational decision-makers to look for new ways for achieving proper training in order to reach their organizational goals. Nowadays, one of new approaches to realize the training and gaining an effective output ...  Read More

Identification of Gamification Components In Association With User`s Experience In The Services Of Digital Libraries

Mitra Samiei; Reza Rajabali Beglou; Fateme Tak

Volume 4, Issue 6 , January 2023, , Pages 59-83

https://doi.org/10.22054/dcm.2022.65436.1050

Abstract
  The present research has been done with a view to identifying gamification components in association with users' experience in the services of digital libraries. Typically, the research method has been a developmental and systematic review, and essentially an analytic one. The data collection was carried ...  Read More

Evaluation of COVID-19 Spread Effect on the Commercial Instagram Posts using ANN: A Case Study on The Holy Shrine in Mashhad, Iran

Mohammad Javad Shooshtari; Hossein Etemadfard; Rouzbeh Shad

Volume 2, Issue 3 , March 2021, , Pages 63-97

https://doi.org/10.22054/dcm.2021.13676

Abstract
  The widespread deployment of social media has helped researchers access an enormous amount of data in various domains, including the the COVID-19 pandemic. This study draws on a heuristic approach to classify Commercial Instagram Posts (CIPs) and explores how the businesses around the Holy Shrine were ...  Read More

The Effect of the Theory of Acceptance and Use of Augmented Reality on the Intention to Use Mobile Tourism Augmented Reality Apps: the Mediating Role of Hedonic Motivation

Payam Partovinia; Niloofar Abbaspoor

Volume 5, Issue 9 , July 2024, , Pages 63-87

https://doi.org/10.22054/dcm.2023.73454.1200

Abstract
  Purpose: In contemporary times, augmented reality is a cornerstone technology within the tourism sector. Nonetheless, the inclination towards embracing and utilizing augmented reality applications in tourism hinges upon multifaceted determinants, meriting examination through the integrated lens of technology ...  Read More

Feasibility Study of Using Digital Scientific Resources and Virtual Education Using Augmented Reality in the Educational Program of Shahid Bahonar University of Kerman

Adel Soleimani Nezhad; Fariborz Doroudi; Fatemeh Ghorbani

Volume 6, Issue 10 , January 2025, , Pages 69-90

https://doi.org/10.22054/dcm.2023.70811.1165

Abstract
  Purpose: The purpose of this research is to evaluate the feasibility of using digital scientific resources and virtual education using augmented reality technology in the educational program of professors and doctoral students of Shahid Bahonar University of Kerman. Method: This research is descriptive-survey ...  Read More

Presenting a Customer-Centric Digital Value Creation Model for the Insurance Industry in the Digital Economy

Mona Abrofarakh; Kambiz Shahroodi; Seyed Muzafar Mirbarg kar; Narges Delafrooz

Volume 6, Issue 11 , July 2025, , Pages 101-125

https://doi.org/10.22054/dcm.2025.80137.1247

Abstract
  Purpose: This study aims to develop a comprehensive model for digital value creation for customers in the insurance industry within the context of the digital economy. It seeks to identify key factors, strategies, and outcomes associated with digital transformation in insurance, addressing gaps in the ...  Read More

How Can We Equip Academic Libraries with IoT Technologies: Practical Guidelines

Mahdi Mohammadi; Mehri Ezadi Yegane

Volume 2, Issue 2 , January 2021, , Pages 71-84

https://doi.org/10.22054/dcm.2021.13065

Abstract
  Background: The advancement of information technologies has many effects on library services and collection management. Most of the librarians and library managers would like to work in libraries with a focus on modern devices and technologies.Purpose: The purpose of this study is to examine applying ...  Read More

Social Media and Human Resource Management Approach: The Transformation Model Design

Masoumeh Babaei; Abolfazl Danaei; Farshad Faezi Razi

Volume 3, Issue 5 , June 2022, , Pages 78-120

https://doi.org/10.22054/dcm.2022.66988.1078

Abstract
  Purpose: The present article has been written to review studies in the field of social media evolution in human resources and the gaps in this research. This review paper is expected to motivate further research initiatives regarding the role of social media in different HRM practices.Method: The paper ...  Read More

Online Learning Initiatives and Its Effects on Teaching-Learning Process During the Covid-19 Pandemic

FAIYAZ AHAMMAD; (MRS) NASRIN

Volume 1, Issue 1 , July 2020, , Pages 85-108

https://doi.org/10.22054/dcm.2020.56056.1005

Abstract
  Introduction: Online learning is a technologically facilitated learning process using web sites, personal computers (PCs), tablet, cell phones, learning management system (LMS), televisions (TVs), radios, computers, mobile phone, laptop, desktop etc. from a remote distance. Online learning has changed ...  Read More

Nothing's for Free: Identifying the Most Important Content Monetization Mechanics in Mobile Games

Kobra Bakhshizadeh Borj; Hamed Nasiri; Ali Akbari

Volume 4, Issue 6 , January 2023, , Pages 85-112

https://doi.org/10.22054/dcm.2022.67752.1085

Abstract
  Mobile games are getting a lot of attention as a content-based sector of the digital economy. Especially considering "Free with In-App Purchase" as the mainstream business model of these games, designing the right economic structure to monetize the content of mobile games is crucial. However, there is ...  Read More

Interpretive Structural Modeling of Social Network Marketing Based on Gaining a Competitive Advantage of Startup Travel Service Companies

Mohammad Nazari Hosseinabad; Mohammad haghighi; Kambiz Shahroodi

Volume 5, Issue 9 , July 2024, , Pages 88-109

https://doi.org/10.22054/dcm.2023.69254.1138

Abstract
  Purpose: This research aims to identify the factors affecting social network marketing based on gaining a competitive advantage and designing a model related to the communication between them.Method: This research is applied in its purpose, and conducted using a mixed approach (qualitative and quantitative). ...  Read More

Quantitative Explanation of the Position of Electronic Recommendation Advertising Strategy among Advertising Strategies in Shaping the Mental Image of Bank Customers

Roholah Hosseini; Taher Fatahi

Volume 6, Issue 10 , January 2025, , Pages 91-109

https://doi.org/10.22054/dcm.2024.74432.1206

Abstract
  Purpose: The customers’ behavior is influenced by their mental image of the Banks. Information resources are one of the factors that shape this mental image. Electronic word of mouth (eWOM) is considered a powerful advertising tool and an important and influential resource of information on the ...  Read More

Clustering of the Iranian Asthma and allergy specialists'''' clinical information-seeking behavior by Neural network analysis

Sedigheh Mohammadesmaeil

Volume 2, Issue 3 , March 2021, , Pages 99-114

https://doi.org/10.22054/dcm.2020.56672.1011

Abstract
  Introduction: The aim of this study was to determine the information retrieval and information therapy behavior of Asthma and allergy specialists in the country, based on cohonen self-organized neural network model.Methods: The methodology of the present study, which is an applied study in terms of purpose, ...  Read More

The Effectiveness of the Business Intelligence Model on the Production Leap in Hamedan Province

Saeed Kian Poor; Mohsen Hajian

Volume 6, Issue 11 , July 2025, , Pages 126-150

https://doi.org/10.22054/dcm.2025.76953.1224

Abstract
  Purpose: Due to its socio-cultural effects, the development of communication technologies—and the consequent growth of areas such as the innovative economy—has become one of the most significant drivers of change within the economic sector and business landscape. The digital economy has fundamentally ...  Read More

University Libraries Reaction to Covid-19 Pandemic: The Foremost Central Libraries in Iran

Azam Najafgholinejad; Sedigheh Shakeri

Volume 2, Issue 2 , January 2021, , Pages 85-97

https://doi.org/10.22054/dcm.2021.13066

Abstract
  Purpose: The purpose of this study is to explore the university libraries’ responses to the COVID-19 pandemic and determine their services patterns.Method: This study is a qualitative exploration by collecting data through phone and online interviews of selected heads or assistants of thirteen ...  Read More

The Perception of Iranian Teachers on Online Teaching Using Digital Carrier During the COVID-19 Pandemic

Mila Malekolkalami

Volume 1, Issue 1 , July 2020, , Pages 109-126

https://doi.org/10.22054/dcm.2020.56288.1007

Abstract
  Purpose: School closures in Iran during the COVID-19 pandemic have caused a movement wave to hold classes online. Although, there had been some online classes for some courses, online teaching, and learning for students and school teachers have been an unprecedented experience; consequently, most teachers ...  Read More

Validation of the Structural Model of Open Data Governance in Line with the Health of the Administrative System in E-government

Ahmad Sami; Masoud Ahmadi; Changiz Mohammadizadeh

Volume 6, Issue 10 , January 2025, , Pages 110-131

https://doi.org/10.22054/dcm.2023.74939.1208

Abstract
  Purpose: The current research was conducted with the aim of validating the structural model of open data governance in line with the health of the administrative system in e-government in government organizations. Method: This research, with a practical purpose, was based on a descriptive survey implementation ...  Read More

Presentation and Validation of Brand-Customer Communication Model in Social Media Platform: A Case Study: Cosmetics Industry

Shahram Hashemnia; Ozhan Karimi; Nazanin Emamgholi

Volume 5, Issue 9 , July 2024, , Pages 110-138

https://doi.org/10.22054/dcm.2023.72733.1194

Abstract
  Purpose: The purpose of this research was to provide a model for Validating and Presenting Brand-Customer Interaction Model in Digital Platform in the Cosmetics Industry.Method: This research was applied in its purpose and utilized a mixed approach (qualitative and quantitative). In this regard, this ...  Read More

Presenting the Role-Playing Model of Municipalities in Dealing with Infectious Diseases Based on Digital Developments

Mohammad Mirehei; Yousef Ashrafi; AbdolReza Jafarinahr

Volume 4, Issue 6 , January 2023, , Pages 113-131

https://doi.org/10.22054/dcm.2022.68166.1095

Abstract
  The purpose of this study was to present a role-playing model for municipalities in dealing with infectious diseases based on digital developments. The content analysis method has been used to identify the adaptation indicators of the role-playing model of municipalities about infectious diseases. The ...  Read More