Content Management in The Knowledge Age: Why We Launched International Journal of Digital Content Management (IJDCM).

Mohammad Hassanzadeh

Volume 1, Issue 1 , July 2020, , Pages 1-8

  Advances in information and communication technology (ICT) have accelerated the transformation process of entities from physical to more conceptual formalities. Entering the world of concepts, on the one hand, has transformed the relations between beings, and on the other hand, has facilitated the grounds ...  Read More

Digital Content Management: An Amalgam of All Disciplines

Mohammad Hassanzadeh

Volume 2, Issue 2 , January 2021, , Pages 1-10

  Although digital content is a widely institutionalized reality at the present age, its management issues and challenges have not been sufficiently explained. One of the most important deterrents to effective digital content management (DCM) is a single-dimensional, disciplinary and sectoral perspective ...  Read More

Virtual Transformation: The Journey Which Will Complete the Digital Transformation

Mohammad Hassanzadeh

Volume 3, Issue 5 , June 2022, , Pages 1-11

  The term “virtual” has been associated with real-world businesses and entities in recent years. Until a few years ago, the notion of “virtual” encompassed spaces such as websites, information networks, digital libraries, etc. But today, most of the citizens' time is spent in completely ...  Read More

Virtual Reality and Its Implications on Digital Content Management

Mohammad Hassanzadeh

Volume 2, Issue 3 , March 2021, , Pages 11-23

  Virtual reality (VR) transcends the boundaries of the disciplines and lifestyles of different generations. The entanglement of digital content with the capabilities of artificial intelligence, graphic simulation, cultural coordinates, and economics has given rise to an amalgam of methods. The reality ...  Read More

Digital Content Management and Virtual Learning

Mohammad Hassanzadeh

Volume 4, Issue 6 , January 2023

  For years, virtual learning has been proposed as a dominant approach to overcome the limitations of traditional education. The spread of emerging technologies and the connection of citizens to the Internet  has made virtual courses much more accesible than before. As the citizens of the third millennium ...  Read More

A Mixed Methods Approach to Social Control of Cybercultural Transgressions: An Iranian Perspective

Shalaleh Meraji Oskuie; Kamran Mohamadkhani; Ali Delavar; Ali Akbar Farhangi

Volume 4, Issue 6 , January 2023, , Pages 1-30

  Cyber transgressions (non-normative behaviors, attitudes and conditions) are growing, hence we employed a three-study exploratory sequential mixed method designed to make a taxonomy of Instagram cybercultural transgressions, and cyber social control means; to examine the effects of low self-control, ...  Read More

Bibliometric Study of Publications in Conference Proceedings of SRFLIS Summit during 2014-2019

KP Singh; Harish Chander; Rajul Sharma

Volume 1, Issue 1 , July 2020, , Pages 9-26

  The purpose of the study is to conduct bibliometric analysis of the research articles of SRFLIS Summit- International Conferences held during the year 2014-2019 and investigate the various dimensions of bibliometric study. The paper conducts bibliometric analysis of 220 articles which were published ...  Read More

Building children and adolescents’ electronic book reading system: a conceptual model

Mehdi Alipour Hafezi; Nastaran Saberi; mitra samiei; Hamidreza Radfar

Volume 2, Issue 2 , January 2021, , Pages 11-38

  Regarding to design an applicable electronic book reading system for children and adolescent, this study’s struggle is to prepare a conceptual model. We used quantitative approach and Delphi method in order to analyze data. In this regard, criterion based sampling is used to identify the research ...  Read More

Information Seeking Behavior of School Students in Delhi:A Comparative Study

KP Singh; Nitu Sinha

Volume 3, Issue 5 , June 2022, , Pages 12-25

  Purpose: The study attempts to understand the information-seeking behavior of school students of Delhi. Method: It included sources for initiation resources, preferred language, the method used to search information resources, time spent on e- search, etc. The data for the study was collected from ...  Read More

Designing the Conceptual Model of Digital Library Evaluation using the Fuzzy Delphi Method

Mitra Samiei

Volume 2, Issue 3 , March 2021, , Pages 25-43

  Purpose: The present paper aims at identifying and extracting the dimensions, components, and criteria of digital library evaluation based on experts` opinions and the 5S conceptual framework of Goncalves.Methodology: This was an applied, documentary, and survey research making the best use of the fuzzy ...  Read More

Investigation of Digital Citizen Science and its Challenges in Iran

Maryam Moghadami; Mohammad Khandan; Nader Naghshineh

Volume 3, Issue 5 , June 2022, , Pages 26-53

  This study aims to investigate digital citizen science projects in Iran and the challenges in this field from the perspective of experts. The present study is exploratory with a content analysis approach. First, scientometric research was conducted in Scopus to assess the status of digital citizen science. ...  Read More

Ranking of production and management risks of digital resources in digital libraries by means of Shanon Entropy and Fuzzy TOPSIS Techniques

Mitra Samiei; Somayeh Farzadi; Mahdi Taheri

Volume 1, Issue 1 , July 2020, , Pages 27-42

  Purpose: The present research has been done with a view to evaluation and ranking of production and management of digital resources in the supply chain of digital libraries.Methodology: The present research is essentially an applied one and the method employed, has been descriptive survey based on Shanon ...  Read More

Smart City Planning Futures Studies

Mohammadreza Hasanpour

Volume 4, Issue 6 , January 2023, , Pages 31-57

  The present study was conducted to identify the future dimensions of smart city planning research. Participants in this study were municipal managers and urban planners with at least 15 years of experience and a master's degree or higher. Individuals were selected by purposive sampling. Sampling was ...  Read More

An Analytical Approach to Categorize Knowledge Organization Systems (KOSs) in Digital Content Engineering and Management

Maziar Amirhosseini

Volume 2, Issue 2 , January 2021, , Pages 39-48

  Purpose: The principal purpose of the present article is to analyze the technical mechanisms and the categorization procedure of thesaurus, ontology, and their types in storage and retrieval of digital and non-digital content. The types of knowledge organization systems (KOSs) which are addressed in ...  Read More

How to Build a Knowledge Management System in Digital Era? A Theoretical Framework


Volume 1, Issue 1 , July 2020, , Pages 43-54

  In the contemporary era man has become much focused on implication of technology in every sector associated with human development. Knowledge being indispensable center of attention attracts the interest of the researchers to deal with its management from generation to dissemination and ultimately to ...  Read More

Library and Information Science Education in India: Growth, Development, Problems and Prospects

KP Singh; Devashri K Shastri

Volume 2, Issue 3 , March 2021, , Pages 45-61

  The purpose of the study is to explore the history and growth of the Indian LIS education system, its sustainability, and describe a critical review of recent UGC proposed Learning Outcomes-based Curriculum Framework (LOCF) syllabi. The formal LIS education which was started before independence with ...  Read More

Indicators Related to Theorizing Measurement (a Capacity Measurement Framework)

Hamid Reza Mahmoodi; Mohammad Hassanzadeh

Volume 2, Issue 2 , January 2021, , Pages 49-69

  Purpose: Relatively much research has been done into theorizing and its importance. However, the number of studies related to the understanding of contexts is very negligible and so far no framework has been provided including indicators and evaluation methods. This research has been done with the aim ...  Read More

Semantically Integrating Digital Libraries: Proposed Architecture

Mehdi Alipour Hafezi

Volume 3, Issue 5 , June 2022, , Pages 51-77

  Purpose: Library users need to have integrated access to digital library content and services. Preparing these services needs syntactic and semantic interoperability infrastructure. Nowadays most digital library applications syntactically have the ability to exchange with each other. Therefore the purpose ...  Read More

Identifying and Modeling Factors Affecting Success or Failure of Gamification in Organizational Training

Mojtaba Vahidi-Asl; Zohre Jaafari-Far; Faezeh Aghazadeh-Par; Mohsen Haji Zeinolabedini

Volume 1, Issue 1 , July 2020, , Pages 55-84

  The importance of training in organizations cannot be overlooked. This has motivated organizational decision-makers to look for new ways for achieving proper training in order to reach their organizational goals. Nowadays, one of new approaches to realize the training and gaining an effective output ...  Read More

Identification of Gamification Components In Association With User`s Experience In The Services Of Digital Libraries

Mitra Samiei; Reza Rajabali Beglou; Fateme Tak

Volume 4, Issue 6 , January 2023, , Pages 59-83

  The present research has been done with a view to identifying gamification components in association with users' experience in the services of digital libraries. Typically, the research method has been a developmental and systematic review, and essentially an analytic one. The data collection was carried ...  Read More

Evaluation of COVID-19 Spread Effect on the Commercial Instagram Posts using ANN: A Case Study on The Holy Shrine in Mashhad, Iran

Mohammad Javad Shooshtari; Hossein Etemadfard; Rouzbeh Shad

Volume 2, Issue 3 , March 2021, , Pages 63-97

  The widespread deployment of social media has helped researchers access an enormous amount of data in various domains, including the the COVID-19 pandemic. This study draws on a heuristic approach to classify Commercial Instagram Posts (CIPs) and explores how the businesses around the Holy Shrine were ...  Read More

How Can We Equip Academic Libraries with IoT Technologies: Practical Guidelines

Mahdi Mohammadi; Mehri Ezadi Yegane

Volume 2, Issue 2 , January 2021, , Pages 71-84

  Background: The advancement of information technologies has many effects on library services and collection management. Most of the librarians and library managers would like to work in libraries with a focus on modern devices and technologies.Purpose: The purpose of this study is to examine applying ...  Read More

Social Media and Human Resource Management Approach: The Transformation Model Design

Masoumeh Babaei; Abolfazl Danaei; Farshad Faezi Razi

Volume 3, Issue 5 , June 2022, , Pages 78-120

  Purpose: The present article has been written to review studies in the field of social media evolution in human resources and the gaps in this research. This review paper is expected to motivate further research initiatives regarding the role of social media in different HRM practices.Method: The paper ...  Read More

Online Learning Initiatives and Its Effects on Teaching-Learning Process During the Covid-19 Pandemic


Volume 1, Issue 1 , July 2020, , Pages 85-108

  Introduction: Online learning is a technologically facilitated learning process using web sites, personal computers (PCs), tablet, cell phones, learning management system (LMS), televisions (TVs), radios, computers, mobile phone, laptop, desktop etc. from a remote distance. Online learning has changed ...  Read More

Nothing's for Free: Identifying the Most Important Content Monetization Mechanics in Mobile Games

Kobra Bakhshizadeh Borj; Hamed Nasiri; Ali Akbari

Volume 4, Issue 6 , January 2023, , Pages 85-112

  Mobile games are getting a lot of attention as a content-based sector of the digital economy. Especially considering "Free with In-App Purchase" as the mainstream business model of these games, designing the right economic structure to monetize the content of mobile games is crucial. However, there is ...  Read More