Gamification Really Works Out! An Experiment among Adolescents Reading Gamified Electronic Books

Masoumeh Hasani; Hamid Keshavarz; Amir Reza Asnafi; Reza Basiriran Jahromi

Volume 7, Issue 12 , January 2026, , Pages 54-79

https://doi.org/10.22054/dcm.2025.85674.1270

Abstract
  Purpose: The current study examined the effectiveness of gamified reading of electronic books among adolescents in school libraries.Method: A randomized sample of students aged 11 to 12 years including two control and experimental groups from four schools participated in this study. According to the ...  Read More